@startuml
sprite $raindrops [48x48/16] {
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}


!define WEATHER_RAINDROPS(_alias) ENTITY(rectangle,black,raindrops,_alias,WEATHER RAINDROPS)
!define WEATHER_RAINDROPS(_alias, _label) ENTITY(rectangle,black,raindrops,_label, _alias,WEATHER RAINDROPS)
!define WEATHER_RAINDROPS(_alias, _label, _shape) ENTITY(_shape,black,raindrops,_label, _alias,WEATHER RAINDROPS)
!define WEATHER_RAINDROPS(_alias, _label, _shape, _color) ENTITY(_shape,_color,raindrops,_label, _alias,WEATHER RAINDROPS)
skinparam folderBackgroundColor<<WEATHER RAINDROPS>> White
@enduml